⁓ most educational games suck

To express their frustrations, some use the metaphor “chocolate-covered broccoli” to describe educational games

📝 Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning, quoting 📝 The Benefits of Playing Video Games:

In an effort to pull together a set of valid principles or lessons, games for health and education often end up with the “chocolate-covered broccoli” problem—the games look great, they are good for you, but they ultimately fail to work because the creative game dynamics that induce transportation and immersion are missing, making them simply not fun.

Advocates of this approach are satisfied with making mediocre games: games which can’t compete on their own merits as games, games which are doomed to fail without coercion.

❐ Exorcising us of the Primer